﻿using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;

namespace Engine.Terrain
{
    public class TerrainGenerator : ITerrainGenerator{

        public Landscape Generate(){
            throw new System.NotImplementedException();
        }

    }

    public class Landscape{
        public List<Tile> Tiles { get; set; }
    }


    public interface ITerrainGenerator{
        Landscape Generate();
    }

    public class Tile{

        public float X { get; set; }
        public float Y { get; set; }
        public float Size { get; set; }
        public Texture2D Texture { get; set; }

    }
}
